Damit
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Everything posted by Damit
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Both death inc servers will be running it 24/7 over the next few days
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No you want death inc www.deathinc.com.au
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These are the requirements for the 10 different assignments that each unlock a new weapon in the upcoming Back to Karkand expansion for Battlefield 3: FAMAS – “Best Friend Forever” 10 Revives 10 Heals HK53 – “Fixing it” 10 Repairs 1 Kill with the repair tool QBB-95 – “Let it rain” 20 Kills with Light Machine Guns 2 Mortar kills QBU-88 – “Specops” 20 Kills with sniper 6 Laser designations PP-19 – “Familiar Territory” ARM 10 MCOM stations 10 Flag captures 2 Hours played on Strike at Karkand L85A2 – “Professional Russian” 100 Assault rifle kills 20 Grenade launcher kills Win 5 Squad Deathmatch rounds QBZ-95B – “It goes Boom!” 50 Kills with AT rocket 1 Enemy vehicle destroyed using the repair tool Win 5 Conquest rounds MG36 – “Keep your head down” 100 Kills with Light MG 50 Suppression Assists 50 Ammo Resupply Assists L96 – “Creeping Death” 50 Headshots 50 Spot Assists 5 Knife kills MK3A1 – “Scarred Veteran” 10 Kills with the PP-19 6 Kills with the DPV Jeep 10 Kills with the BTR-90 APC 2 Hours played on Sharqi Peninsula 2 Hours played on Gulf of Oman
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thats what you get for being cheap and my fav fixes as I'm a big Flyboy in jets and scout chopper Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. Fixed Laser Guided Missiles missing their targets if the target is moving too fast. jets don't get disabled till 35% - but extinguisher now only puts you to 37% I Love the buff on the Jet guns against choppers can kill in 1 pass now I hate the Changes with stingers on jets - 2 missiles hitting will kill instantly rather than leaving you with a few % left which means no time for extinguisher so AA vehicles and choppers get an instant kill if you don't dodge the missiles also don't like the mini gun change as i loved in the scout choppers taking out jets and other choppers with the mini guns - but at least they fixed AGM so not to bad the tower falling in caspian is cool - happens when 1 team has 20 tickets left
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Epic patch so many changes that acctually work and I don't think they broke anything Some of the changes I like Chat is now top left and doesn't take up half your screen and is easier to read They have added ping - but only for everybody else and not yourself - I would rather see my own and no one else's rather than how it is now Mini map has been adjusted and players and vehicles stand out now and don't merge into 1 big spot
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Message in battlelog Tomorrow we are performing some maintenance on all platforms including Battlelog in preparation for Karkand and upcoming updates. Therefore all services will be down between 9:00 CET and 13:00 CET. so 7pm - 11pm tonight
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well i think it will be better than the current maps so definatly worth it i know one of our servers will run it 24/7 as soon as it comes out
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2GB PC Patch inc Tuesday 6th. Karkand content + All whole bunch of fixes! Source: http://battlelog.battlefield.com/bf3/forum/threadview/2832654489494744784/
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bottom left drop down box change cyantic to IP board
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Karkand out 7th of Dec for PS3 and 14th for PC and 360 f**king PS3 I want it on the 7th and not delayed a week because they f**ked up pre orders for the PS3
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I've tried joysticks and game pads and fail with them - probably since I've just used keyboard only since 42 And yeah rly and another clan mate is in top 400 in the jet You should add me Damit_au or jump on one of the death inc servers for a game
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Im in top 700 with jet and top 300 with scout chopper in the world And all I use is this
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Awesome Now that you got it working I'm going to have to kill you on sun And in other news I'm now in the top 1000 in the world with a jet
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its up 483mb
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Patch notes for Nov 22 patch Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms. The update will be made on Nov. 22nd 6pm Sydney time. We’ll share release timing on the console patches as soon as we are clear on the timing, these take a bit longer due to console certification process. ---- Client-Side Changes: -- Visuals, Stability and Performance Fixes: • General performance and loading time improvements • “Black Screen” fix for an issue occurring on some PC Configurations • Stereo and Rendering Support for Nvidia and AMD Graphics Cards • Adjusted the “stuttering” encountered on some PC configurations. • Fixed several Crashes when joining MP and Co-Op sessions • Fixed multiple problems when using multiple monitors (Eyefinity / Surround). • Fixed visual corruption issues on certain Nvidia Cards • Improved loading times for certain textures • Added console command “GameTime.MaxVariableFps” to limit max FPS • Added console command “UI.DrawEnable” to hide UI for screenshots / videos -- Balance and Gameplay Adjustments (PC) • Fixed a problem with high speed mouse movement • Added back some missing Growlers on Kharg Island Conquest Large • Added back EOR sound for SQDM and TDM • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!) • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun • Fixed a problem with revived players not suffering suppression • Fixed a problem with the camera when being revived in COOP • Added joystick deadzone setting • Fixed sound for when climbing ladders • Fixed an issue with some weapon sounds in first person • Fixed a swim sound loop error • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps. • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control. • Increased the damage of the 44 Magnum slightly. • Increased the range and minimum damage of the .357 Round from the MP412 Rex. • Increased the range of all .45cal and 9mm weapons. • Slightly increased the range of the P90 and MP7 and PDW-R. • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range. • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles. • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons. • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft. • Increased the damage and range of the 40mm BUCK rounds. • Reduced the damage .50cal weapons do against Helicopters. • Updated T90 canister shell tweaks to match Abrams canister shells UI Changes (PC) • Added round duration and ticket summary at EOR • Advanced squad polish – should be more intuitive • Significant changes to the Join Squad functionality (see below) • Fixed a problem regarding keybindings while playing • You should now get a better error message when being disconnected via Battlelog ---- Server Update Highlights • EOD Bot exploit fix • Several crash fixes • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings • Improved team kill kick configuration • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings -- Share your profile and stats with new Battlelog functionality • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server -- Quick notes on Squad changes in the Nov 22 update • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man squad • Reset Privacy flag from Private to Public when squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad Selection screen • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text -- A detailed look at Squad refinements A detailed look at Squad refinements Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates. First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen. For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list. After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join.
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Ah yes ive been down this road many times and This is why I spend the extra few $ it cost me to order through my mates store as he knows my background in IT and that I can confirm a fault and if something fails I just ring him up and he will have a new component drop shipped to me strait away and I just send the faulty one back to the wholesaler for RMA I would position to the store that you will not pay a diagnosis fee upfront and will pay if not faulty as the reason they charge it is if it is returned for RMA and has no fault the store will be charged the fee by the manufacturer If you are having them disassemble and reassemble they can charge labour for that but not for them to test and if they want to test before sending it back it is at there own cost I've had stores when I've taken in a faulty graphics card say they need my whole computer to test before they can send it back and that I would need to pay a diagnosis fee for the testing and that when it came back they would need to install it or it would not be covered and would need to put a seal on my case and if it was broken and I had another fault i would need to pay another diagnosis fee to confirm the fault and would not budge on it but I did get them to change there minds quickly when I had one of the EVGA reps for Australia give them a call
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nope and hopefully all the 12yr olds and tards go to MW3 and stay there
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got to COLONEL SERVICE STAR 1 tonight in the scrim
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ive been playing way to much currently im up to level 39 with all vehicle unlocks done
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The main thing that shits me and why it is said that consoles are holding everything back is there limited hardware and lazy developers who go this is the lowest point and not going any further eg maxing out Xbox so they make it for Xbox and then take that and port it to ps3 and pc And with this us pc gamers get pissed off as we get stuck with the detail level of the Xbox when we could have so much more and even worse we get the control interface as well which on a console is a lot more limited than a mouse and keyboard All I have to say is a big thank you to dice for breaking the trend with developers of only building to the lowest standard
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u could do that in1942, BF2 and BC2 but does provide the lols
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From the BF website After analysing the data from our first round of closed Caspian Border tests, we have great news for participants in the Battlefield 3 PC Open Beta: the DICE team has decided to bring back Caspian Border for the beta’s final weekend and conduct an open large scale test of the 64 player Caspian Border map. *****Please keep in mind that as this is beta we will be stress testing our servers***** As such, users may experience crashes, network instability and outages as we roll out and configure servers and network utilities. Understand that such potential issues and the testing environment are not reflective or indicative of the final product and that, through your participation, you will be helping to ensure future stability and functionality. As we are again specifically testing 64-player server configurations, this test will be for PC only. The Caspian Border servers will be available for all PC players to join. Caspian Border will be available starting Friday, October 7th, in the afternoon (CET).
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have been using the knife alot and well if you dont count the hacking fags im currently 5th with the knife in the world
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Aussie Consumers Say No To High Game Prices
Damit replied to EeLeYe's topic in PC & Games Discussion
Another good example is turbosmart a guy I know just purchased all his turbosmart parts from the states as it was cheaper for him to purchase them and have them shipped over than it was to buy them here and it is an Australian made product that was shipped to the us and you can get it cheaper there than you can here and to get to the states it has all the extra shipping charges etc