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ABuSD

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  1. Thats tuff! Shoulda known BN, i think it looks alot better with a GTS-t bonnet, if u had a gtr and did this u would be able to put a gts bonnet on it wouldnt u? All the best! Make sure u post up progress pix!
  2. LMAO if i had to bus it there id have to leave a day before!! Been there, and i have to agree with u guys i have no complaints!!
  3. Who makes wide guards for 32? Or is it Bumble B spec?
  4. Would u take R33 GTS-t plus cash adj? If so PM me plz. Cheers
  5. 360 will be backwards compatible with only the 'popular' xbox games. I dunno how they would do that!
  6. I agree, thats why its smart of Sony to push back the PS3, the PS2 hasnt been fuly utilised. See how Square included FF12 in with PS3 stuff? Just showing the old PS2 has life still, FF12 looks more and more imressive everytime i see it!
  7. He did all that, but he put the wrong motor in, he was meant to go from 2.4 --> 2.6 not 2.0!!! And if your gonna retrim your interior, why would u use that sh!t? [EDIT] If he changed the interior why not go all the way and try and squeeze in an R32 dash? S14 dash's have been put in 180s so i think this wouldnt be asking too much.
  8. GAWD D@MN!!! U got some nice front grass!! U dont live in Victoria do u? Having said that... I noticed the grasscos i was checking out those 'pimp' 34 rims in the 1st pic i was thinking is that a rubber band or is the grass making the front rubber look that way. Thats how i noticed, then i kept looking at the grass, among other things I must say i cant believe the condition, u cant really tell 100% how a car is over a photo like that, but judging by that "BRAND NEW" front lip it looks amazingly clean! Congrats and enjoy, definately a top buy!!
  9. Inark, they have developed a GameBOY emulator, so far for only that version and with no sound but im sure its going to be developed further, so far only works with 1.0 Theres a link to download the emu here: GB emulator on PSP
  10. PS3: The Getaway 3 Here are some new screens of SCEE's PlayStation 3 action game The Getaway 3. Not how good the shadowing is? This is a feature the PS3 will have over the other next generation consoles.
  11. GAMEBOY ADVANCE - Nintendo will release a new version of GameBoy Advance later this year called GameBoy Micro, which has a dimension of 4" wide, 2" tall and 0.7" thick, small enough to fit into a pocket. The LCD screen is smaller than the GBA-SP, but quality is far better than GBA SP, GameBoy Micro also have backlit, adjustable brightness, plus a standard headphone port.
  12. Nintendo spokesmen Perrin Kaplan said the Revolution is about 2 to 3 times more powerful than GameCube. "It is not all about having 'turbo power’; it is about what you do with it." Furthermore, he said the concept of Revolution is "all-access gaming", the system is easily adapted to by both gamers and designers.
  13. PS3: Metal Gear Solid 4 'Teaser Poster' Konami announced they have established a new development team called Kojima Productions, which is headed by Hideo Kojima. The team's first project is Metal Gear Solid 4 for PlayStation 3; Hideo Kojima will be the producer and director, Kenichiro Imaizumi will be the producer, Shuyo Murata will be the director, and Yoji Shinkawa will be the character desinger. Here is a teaser poster of Konami's Metal Gear Solid 4 for PlayStation 3, the game will be revealed at E3 later this week.
  14. cheers, kinda wanted one with older firmware. All the best!!
  15. ABuSD

    e-manage

    Did u just plug it in and drive it without tuning? U may want to tune it....
  16. When on the dyno at an AutoSalon event can u have any kind of juice in your tank? Maybe that helped?
  17. Just watched a 1hour 50 minute video of the press conference Sony held at E3, one of the processors is twice as fast as the xbox 360, the PS3 is WAY more advanced than XBOX 360 and i think the Revolution also. Watched a Video from Microsoft and they pretty much say its not a 2nd XBOX more of a 1.5, so they pretty much dug there own grave.
  18. So is it NTSC J? If so is t v1.0 or 1.5? Cheers
  19. oh, didnt know that about Doom, damn and im impressed with the way it turned out on the XBOX.
  20. Yeah im bored.......
  21. MULTI: 187 Ride or Die /// U GOTTA WATCH THESE 2 FLIX /// Looks likt Grand Theft Auto but possibly better!!! Ubisoft has its upcoming car combat game Notorious: Die to Drive on hand at E3 2004. The game will let you play as an up-and-coming West Coast gangster who starts off with only two friends, a single car, and a baseball bat. However, by defeating your rivals in a series of races on one of 20 different courses, you'll eventually build up a full-on gang of supporters and a stable of up to 20 cars. You'll also use up to 30 different weapons, including shotguns, assault rifles, and rocket launchers. Playing skillfully in races, whether you successfully kill off your rivals with a weapon or place first in a race, will earn you cash that will let you build up your humble apartment into a tricked-out villa with plenty of what Ubisoft press materials describe as "bling." The actual races seem to control rather easily, at least on the PS2. We played a pre-alpha version of the game and were able to pick up the basics of the game rather quickly. The PS2's R1 trigger button is used to accelerate, while the R2 trigger gives your car a speed boost. The L1 trigger is a handbrake, which lets you "powerslide" through corners by briefly slowing you down while you accelerate into turns, and the L2 trigger changes the camera to a rear view to let you shoot at enemies behind you. The PS2 controller's triangle button lets you drop a weapon, which is useful if you're running low on ammo. The square button lets you use your character's "special" attack. You build up a "special" meter by skillfully driving and shooting, and each of the game's 30 characters has a different special attack, which includes being able to instantly kill an enemy driver with a headshot from a sniper rifle or blanketing the racetrack with continuous fire from a Gatling gun. The X button lets you fire your weapon forward, though you can also use the right analog stick to fire your weapon in any direction, and your left analog stick steers. It may sound complex, but it certainly doesn't seem to be in practice, and although what we played was an extremely early pre-alpha version with somewhat simple-looking environments and textures, it ran at an extremely brisk frame rate that didn't hitch up once. Notorious apparently isn't intended to have any kind of epic story, but it seems like it could make for a good, fast-paced game, especially in the game's four-player multiplayer modes. Both the PS2 version and the Xbox version of the game will allow for four-player split-screen play on the same television set, and the Xbox version will also support up to eight players over Xbox Live. Notorious: Die to Drive is scheduled for release next year on the Xbox and the PS2. By Andrew Park, GameSpot
  22. /Movies/ U gotta watch this games gonna be awesome, pity its not on the next gen consoles though We've known about The Movies for a long time now, but it's still looking like one of Activision's most promising games at this year's E3. This ambitious strategy title from Peter Molyneux's Lionhead Studios will let you build and manage your own motion-picture studio, not to mention actually shoot, cut, and edit together your own films. Featuring fully 3D environments and what looks like a lot of clever humor, The Movies may initially resemble a typical tycoon game, but there appears to be a lot more to it than that. We got to see a lengthy demonstration of The Movies running off a PC, though the game is reportedly headed to consoles as well--possibly next-generation consoles, too. The game will feature all eras of filmmaking, from silent black-and-white movies on through the early days of color, all the way up to current-day blockbusters, and beyond. However, The Movies won't be structured around a campaign game or any kind of story mode--it'll be a pure sandbox for you to play in, allowing you to focus on whichever aspects of the game most appeal to you, whether they be the economic management of the studio and its growth over the years, or the down-and-dirty cutting and editing and even promoting of individual movies, or even keeping track of all the personnel. The scope of the game is obviously ambitious, though Lionhead reps assured us that the game would be designed to be very user-friendly--so you won't need to worry about your actors going on strike if all you want to do is make crazy movies, like Zombie: The Musical, an evocatively titled little film that we were shown as a demonstration. Zombie: The Musical is pretty much just what you'd imagine it to be. The one thing about this movie that we didn't like was the lack of lip-syncing by all the different characters; as if they'd just read our minds, the Lionhead reps immediately noted that lip-synching should be in effect in the game by E3. The game sounds like it'll feature tons of content, including 45 unique sets, covering all the movie clichés you can possibly think of. A clear (literally!) interface will never take you out of the game's action, meanwhile. To assign a person to a job, you just pick him up with your godlike hand and drop him or her into whichever facility requires attention. Using this method, you can keep your writers churning out good scripts, your actors detoxed and looking good, and so on. Lionhead's postrelease support for The Movies sounds like it'll be pretty exciting. The company will keep releasing tons of content (which is being worked on now) but will also create an environment in which the community can post its own movies, which the community itself can then review. The cream will rise to the top--and since The Movies will feature such a robust movie-making system (allowing you to add your own audio and subtitles, and make however long or short of a movie you like), the possibilities ought to be pretty limitless. Just think of Zombie: The Musical. Movies will be structured around what's called "the hero's journey," so they'll involve a protagonist, an antagonist, and a love interest--there will be some degree of focus and structure, but only to make the interface easier to work with. Alternatively, those who don't want to mess with the movie-making stuff too carefully needn't do so and will be treated to some amusing automatically generated stuff based on the elements that are thrown into play. At this point, we just want to get our hands on The Movies and see how it all plays out, start to finish. Lionhead is known for its ambitious concepts, but the proof's going to be in the pudding. The Movies is scheduled for release this fall for the PC, and what we saw of the game did look like it was coming together into a cohesive experience. We can't wait to see how this one finally turns out, but we'll keep bringing you more updates every step of the way until that time. By Greg Kasavin, GameSpot
  23. XBOX360: Ninety-Nine Nights It's been known for a while now that Tetsuya Mizuguchi's Q Entertainment studio was working on a new action adventure game for Microsoft's upcoming console, the Xbox 360. At tonight's pre-E3 press conference, Microsoft included the game as part of its demo reel, and announced the official title: Ninety-Nine Nights. The clip itself was roughly 10 seconds long; odd, considering that a full video of the game has been out since the day after the official unveiling of the system on MTV. The video from the Microsoft conference basically shows a whole army of people basically getting blown all the hell up, and flying around all crazy. We love that, but that's actually only the middle of the original video. The video that appeared on the internet featured lots more--though mostly what appeared to be cutscene footage. The video opens with a ground shot of an armored knight stand up amid a chaotic sky, filled with some sort of bright, unidentifiable debris flying all over the place. The next shot is of a young, purple-haired woman walking through a field, with tons of rose petals falling over the place. The news anchor narrating the video talks about how the system can render more impressive facial animations and expressions, and, unsurprisingly, the scene closes in on the girl's face, showing off some highly realistic expressions and animations. Cut to a battlefield, with a gargantuan army standing around, moments before they are blown into the air; this is the piece of the video shown from the Microsoft conference. But wait, there's more! The video then cuts to a sequence of these same soldiers on the same field, training in unison. Cut to what looks like a fight sequence between some kind of trollish looking creature and an unseen opponent. A sword swings at the troll's face; an attack which he deftly dodges. After that, it's a lot of quick cuts between a crystalline looking city, a pair of young looking troll people running through a field, and a big crystal snapping in half. What does any of it mean? Who knows! But we'll be damned if it all didn't look impressive. It's completely unclear at this point whether or not any of this footage is in-game, or if it's all a lot of CG cutscenes, but even if it is all a bunch of cutscenes, we're still impressed with what we've seen of Nintety-Nine Nights, and can't wait to learn more. We'll bring you more details on this promising looking game as they become available. By Alex Navarro, GameSpot
  24. PS3: Killing Day /Movies/ Many of the trailers shown at Sony's pre-E3 press conference in Los Angeles today beg the question as to whether or not they are in any way representative of what we can expect to see in-game. One of the exceptions to that rule, in our opinion at least, is the trailer for Ubisoft's Killing Day, because it looks like 30 seconds of unedited gameplay rather than a sequence of cleverly cut highlights. Your character in the game is a rough-looking sort, with scars and Band-Aids on his face, an open shirt revealing questionable taste in jewelry, and, more importantly, a pair of pistols that he uses to great effect throughout the trailer. One of the first things to really impress us in the Killing Day trailer is undoubtedly the way that the statue the player briefly takes refuge behind gets torn apart by enemy fire. The damage gets a little more pronounced as every bullet (leaving a great-looking smoke trail en route, incidentally) hits its target, and eventually the player is forced to seek cover elsewhere. At this point, the player comes under fire from two enemies positioned on a bridge above. The player's attempts at sending his bullets to meet the bad guys via route one are unsuccessful, so in what is either a decent set piece or (hopefully) an indication that Killing Day's environments are totally destructible, he shoots out the glass floor from under them and then squeezes a few rounds into them as they fall to the ground for good measure. No release date (or even a developer) has been announced for Killing Day at the time of writing, but we'll bring you more information on the game as soon as it becomes available. By Justin Calvert, GameSpot
  25. XBOX: Grand Theft Auto: San Andreas One of last year's biggest PlayStation 2 games is barreling toward the Xbox--Grand Theft Auto: San Andreas will hit Microsoft's big black box in early June. We got a hands-on look at an early version of the Xbox port recently, and while the game hasn't changed in a fundamental way since the original, this looks like the version to get if you haven't experienced Rockstar's sprawling crime story yet. CJ's back for another round on the mean streets of San Andreas in Rockstar's upcoming Xbox port. To be frank, San Andreas on the Xbox is the same as San Andreas on the PS2, in terms of content. You've still got the lengthy storyline that casts you as rising thug Carl "CJ" Johnson through the fictional cities of Los Santos, San Fiero, and Las Venturas. You've still got the all-star cast featuring the likes of Samuel Jackson, James Woods and Peter Fonda. You've got the character customization aspects, which are new to the series and let you influence CJ's weight and muscle mass, taste in clothing, and more. And yep, you've got that infamous, seminal sandbox-style gameplay that lets you steal every car in sight, murder the innocent, and build your criminal empire from the ground up. It's definitely San Andreas through and through. So what's special about the Xbox version? Naturally, it looks better. We saw a significantly greater draw distance in the demo we played, which means the horizon is farther away than in the PS2 version, so you can see a lot more of your surroundings at once. The textures are also noticeably higher resolution; the signage, graffiti, and other such elements of the backgrounds are more legible now. Thanks to the Xbox's superior hardware, the game loads much faster than on the PS2. Even in that version, you only saw a loading screen when you entered a building, and on the Xbox that load will only take a second or two, which nicely speeds up the gameplay. There are some compelling new features, like a real custom radio station and an instant replay feature. There are a couple of other new features in San Andreas for the Xbox that ought to tickle fans of the series. Vice City allowed you to make your own custom radio station with songs ripped from your own CDs, but Rockstar has done that feature one better by actually allowing you to set up your track list like a radio station, mixing in the game's DJ chatter, station identification messages, and commercials between your songs to help seal the deal. The developers have also added a nifty replay feature that will let you pause the game at any time and rewatch the last 30 or so seconds with full camera controls so you can check out that rad stunt you just pulled off, or whatever. Rockstar is toying with the idea of letting you save multiple replays for later consumption, but that feature wasn't implemented in the build we tried out and may or may not make the final cut. San Andreas is currently slated to hit the Xbox on June 6th, and if you haven't played it yet, this will be the time to do it. If you need more information on the game (c'mon, where have you been?), check out our ludicrous previous coverage of the PS2 version, as well as the full review. By Brad Shoemaker, GameSpot
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