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  PM-R33 said:
No one will ever forget that thread man. Shit was epic. Just live with it.

the fact that the question was even asked it mega LULZ. the fact that it was even contemplated was nearly as funny. there's nothing like a set of big wheels to make it look like your brakes are off a pushbike, LOL.

Ive been playing for a bit now and have just reached level 17. Been reading all the reviews and would have to agree the games awesome fun but has some flaws. The main one for me would probably be the fact that you can upgrade your car to a point way beyond what your competitors cars are. And also that most of the time you can enter an overpowered car in races. As for possible soloutions, i would have liked to have seen a power/upgrade restriction which rises with your level. So at first you can modify your engine with exhuast, intake and basic engine tuning. Then later as you progress through the levels you are able to turbo/supercharge/ increase engine capacity. Cool thing about that would be that you might be able to make your old cars faster, like say the first cars you buy such as 180sx/skyline's, would eventually be uograded to power levels the same as the super cars in the game. And not be restricted to low power levels.

Anyway gonna get back to playing.

I just ripped out Rfactor the other day for a little bit of fun, and it shows what a difference there is between sims and games. Not saying Rfactor is perfect, but some of the things talkes about here are in a 4 year old PC game.

The physics are a lot more realistic than GT4 (haven't driven GT5 yet, so I'll reserve judgement and not comment)

Crashing does NOT sound like hitting a wheelie bin lol. You can almost feel the pain when you hit a solid object

If you mod your car too much it puts you up into the next class

Start modding the car and it can quickly become an undriveable POS if you stuff up too many settings. I was setting faster times with a stock car with sports tyres than with a whole heap of mods.

Tyre and damage models can be adjusted to be time dependant and rates accelerated

Interior view looks pretty good, and you can turn off all the HUD stuff so you only have a speedo and tach to give you vital stats.

The AI isn't too bad, and if you bump them they are just as likely to crash as you are (hehe not that I'd ever do that). They actually try to avoid running into you, and you can adjust their aggression

Not suggesting it's perfect, or better than GT5 (again I haven't played it, so not in a position to comment). What I really like about it is how everything is adjustable, so you can dial in as much or little realism as you like.

Apart from night driving- that blows. Have these people never heard of spotties? I used to love the night stages in rallying, but I've yet to see a computer game that simulates night rallying or racing very well.

  Branelly said:
Ive been playing for a bit now and have just reached level 17. Been reading all the reviews and would have to agree the games awesome fun but has some flaws. The main one for me would probably be the fact that you can upgrade your car to a point way beyond what your competitors cars are. And also that most of the time you can enter an overpowered car in races. As for possible soloutions, i would have liked to have seen a power/upgrade restriction which rises with your level. So at first you can modify your engine with exhuast, intake and basic engine tuning. Then later as you progress through the levels you are able to turbo/supercharge/ increase engine capacity. Cool thing about that would be that you might be able to make your old cars faster, like say the first cars you buy such as 180sx/skyline's, would eventually be uograded to power levels the same as the super cars in the game. And not be restricted to low power levels.

Anyway gonna get back to playing.

All the GT games have allowed you to max out the power well above the power levels of your opponents cars. in gt4 though your A spec score was lower if your car was much more powerfull than your opponents.

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