Jump to content
SAU Community

Recommended Posts

My god,

IMO, 1 of the best games I have played in years!

Gory, graphic, blood splattering sounds, you can be as brutal as your want, can attack in the middle of the street and fight every1 or drag people off into alleys and kill/consume them.

look it up in youtube, I would post a link but I can't get onto youtube from work.

Basiclly, your a bloke that is infected with a virus and you are a shape shifter, your body can change into a number of weapons such as Blades, whips, massive solid fists for breaking shit, full body armour, parshall body armour,... it goes on... you also can morph into people you consume to get away from people or enter army bases as a comander.

You also can sabotage and take and fly/drive their helicopters and tanks....

DID i mention you also can glide sorta like spider man... and jump over buildings...great fun!

Also, very impressive graphics...

you complete missions and as the game goes on the island (Manhattan) gets more and more infected with people as the virus spreads..

you can consume(to gain health) anything living or moving - so humans, infected humans, army guys, monsters, you name it,

Ive been on it almost every night until about 2am...

absolutely loving the game, highly reccommended.

Adam

prototype-game-screenshot-big.jpg

prototype_042508_7263.jpg

prototype-ss1.jpg

Prototype_01.jpg

Link to comment
https://www.sau.com.au/forums/topic/279364-prototype/
Share on other sites

Yeh i clocked it last night instead of playing in the sau games night :P my bad... bit upset ive finished it now, thought it would take longer then 10 days...

and yeh the bloob thing - i think u mean the one where green popped out of it after u defeated it, was a little harder, but not by much, most of those enemies could be defeated pretty easily with the extended whipfist- i loved using that to grab onto helis.

upgrades were fairly easy to get, finding the hints or killing a hive etc, made it pretty easy to gain pts.

interms of repitiveness, nah i dont think it was too bad, u had to do some similar things in missions, but was still pretty good.

Link to comment
https://www.sau.com.au/forums/topic/279364-prototype/#findComment-4719929
Share on other sites

It is a bit repetitive, I have it on PS3.

God the fights are damn sexy on my 50inch plasma though.

I'd recommend it though as its got a bit of everthing.... think mix of spiderman, resident evil, assassins creed and GTA...

No one mentioned how cool it looks EATING people.... imagine you are fighting people and you are low on health so you grab someone and your body starts to consume them and they get dragged along as you keep fighting

Edited by MSTRshenanigans
Link to comment
https://www.sau.com.au/forums/topic/279364-prototype/#findComment-4744258
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • First up, I wouldn't use PID straight up for boost control. There's also other control techniques that can be implemented. And as I said, and you keep missing the point. It's not the ONE thing, it's the wrapping it up together with everything else in the one system that starts to unravel the problem. It's why there are people who can work in a certain field as a generalist, IE a IT person, and then there are specialists. IE, an SQL database specialist. Sure the IT person can build and run a database, and it'll work, however theyll likely never be as good as a specialist.   So, as said, it's not as simple as you're thinking. And yes, there's a limit to the number of everything's in MCUs, and they run out far to freaking fast when you're designing a complex system, which means you have to make compromises. Add to that, you'll have a limited team working on it, so fixing / tweaking some features means some features are a higher priority than others. Add to that, someone might fix a problem around a certain unrelated feature, and that change due to other complexities in the system design, can now cause a new, unforseen bug in something else.   The whole thing is, as said, sometimes split systems can work as good, and if not better. Plus when there's no need to spend $4k on an all in one solution, to meet the needs of a $200 system, maybe don't just spout off things others have said / you've read. There's a lot of misinformation on the internet, including in translated service manuals, and data sheets. Going and doing, so that you know, is better than stating something you read. Stating something that has been read, is about as useful as an engineering graduate, as all they know is what they've read. And trust me, nearly every engineering graduate is useless in the real world. And add to that, if you don't know this stuff, and just have an opinion, maybe accept what people with experience are telling you as information, and don't keep reciting the exact same thing over and over in response.
    • How complicated is PID boost control? To me it really doesn't seem that difficult. I'm not disputing the core assertion (specialization can be better than general purpose solutions), I'm just saying we're 30+ years removed from the days when transistor budgets were in the thousands and we had to hem and haw about whether there's enough ECC DRAM or enough clock cycles or the interrupt handler can respond fast enough to handle another task. I really struggle to see how a Greddy Profec or an HKS EVC7 or whatever else is somehow a far superior solution to what you get in a Haltech Nexus/Elite ECU. I don't see OEMs spending time on dedicated boost control modules in any car I've ever touched. Is there value to separating out a motor controller or engine controller vs an infotainment module? Of course, those are two completely different tasks with highly divergent requirements. The reason why I cite data sheets, service manuals, etc is because as you have clearly suggested I don't know what I'm doing, can't learn how to do anything correctly, and have never actually done anything myself. So when I do offer advice to people I like to use sources that are not just based off of taking my word for it and can be independently verified by others so it's not just my misinterpretation of a primary source.
    • That's awesome, well done! Love all these older Datsun / Nissans so rare now
    • As I said, there's trade offs to jamming EVERYTHING in. Timing, resources etc, being the huge ones. Calling out the factory ECU has nothing to do with it, as it doesn't do any form of fancy boost control. It's all open loop boost control. You mention the Haltech Nexus, that's effectively two separate devices jammed into one box. What you quote about it, is proof for that. So now you've lost flexibility as a product too...   A product designed to do one thing really well, will always beat other products doing multiple things. Also, I wouldn't knock COTS stuff, you'd be surprised how many things are using it, that you're probably totally in love with As for the SpaceX comment that we're working directly with them, it's about the type of stuff we're doing. We're doing design work, and breaking world firsts. If you can't understand that I have real world hands on experience, including in very modern tech, and actually understand this stuff, then to avoid useless debates where you just won't accept fact and experience, from here on, it seems you'd be be happy I (and possibly anyone with knowledge really) not reply to your questions, or input, no matter how much help you could be given to help you, or let you learn. It seems you're happy reading your data sheets, factory service manuals, and only want people to reinforce your thoughts and points of view. 
    • I don't really understand because clearly it's possible. The factory ECU is running on like a 4 MHz 16-bit processor. Modern GDI ECUs have like 200 MHz superscalar cores with floating point units too. The Haltech Nexus has two 240 MHz CPU cores. The Elite 2500 is a single 80 MHz core. Surely 20x the compute means adding some PID boost control logic isn't that complicated. I'm not saying clock speed is everything, but the requirements to add boost control to a port injection 6 cylinder ECU are really not that difficult. More I/O, more interrupt handlers, more working memory, etc isn't that crazy to figure out. SpaceX if anything shows just how far you can get arguably doing things the "wrong" way, ie x86 COTS running C++ on Linux. That is about as far away from the "correct" architecture as it gets for a real time system, but it works anyways. 
×
×
  • Create New...