Jump to content
SAU Community

Recommended Posts

After every NFS game being crap after Most Wanted I am actually really excited about this, it seems the series is going back to basics and it looks EPIC!

Its being developed by Criterion games the same people who made Burnout Paradise (IMO one of the greatest games of all time) so I think NFS will finally be good again.

Edited by FrangaR33
  • Nope 1
Link to comment
https://www.sau.com.au/forums/topic/324991-need-for-speed-hot-pursuit-2010/
Share on other sites

yeah, having a world to explore and tonnes of cars to drive is what i like to see, does this have that?

No idea yet but considering the current state of the NFS series I would imagine so. To R32_Skyline_GTS I couldnt agree more with you about the Underground series, I still get out the old PS2 and play NFS: Underground 2 to this very day.

No idea yet but considering the current state of the NFS series I would imagine so. To R32_Skyline_GTS I couldnt agree more with you about the Underground series, I still get out the old PS2 and play NFS: Underground 2 to this very day.

YES! Me too! The amount of customisation is hot. And then free roam just doing burnouts with hydrolics. <3

I thought pro street was pretty good?

IMO pro street is the worst game to ever have a the NFS name on it, maybe one of the worst racing games ever considering how hyped it was. The physics were completely wrong and there was no free roam only bullshit racing. If I just want to race i'll play Forza, Grid or Gran Turismo. Pro Street was so bad I actually threw the game away so that I saved one person from playing that piece of shit. Need for speed needs to stick to its street racing roots as opposed to trying compete with the millions of circut racing games.

The drift mode in Grid is EPIC! I think its the best most realistic drift mode in a car game to date, it has its flaws, but overall 9.9/10. I randomly get it out now and then go for a burn in the AE86 around my favorite track :blink:

Edited by FrangaR33
No idea yet but considering the current state of the NFS series I would imagine so. To R32_Skyline_GTS I couldnt agree more with you about the Underground series, I still get out the old PS2 and play NFS: Underground 2 to this very day.

Nothing beats the fun factor (and the music) of the Underground series.

This new one looks fkn good. I like the online play. Either be the cop or the speeder...

LOL! @ NFS.

So what looks to be Ford Mustangs keeping up with a Koenigsegg CCX and Police have money to ram a Bugatti Veyron up the ass of the Koenigsegg CCX then a Pagani Zonda bush bashes it way out and side hits the Veyron, then a Lamborghini Gallardo pit maneuvers the get away car...

That's why we love NFS! :P

This looks pretty good and should bring back the memories from 1998 when the 1st NFS Hot Pursuit came out.

I would love to see a car list on this game, too bad we gotta wait till Nov 2010.

the ford indigo was cool as well.

nfs 2 was so much better than the first one. you could actually win races in number 2. i've played the first one a few times and never even come close to winning a race, yet i can finish all the others.

i love this video from nfs 1 though

. especially where it is hard under brakes
The drift mode in Grid is EPIC! I think its the best most realistic drift mode in a car game to date, it has its flaws, but overall 9.9/10. I randomly get it out now and then go for a burn in the AE86 around my favorite track :thumbsup:

Don't you just hate it when you nick the slightest thing, and it doesn't do anything to your path, and you lose the points? T__T

But yeah, I agree about it being almost a drift simulator. :)

Don't you just hate it when you nick the slightest thing, and it doesn't do anything to your path, and you lose the points? T__T

But yeah, I agree about it being almost a drift simulator. :)

Yeah it can be a bit frustrating at times but thats why I nearly always drift the wider tracks :D I do love drifting around the docks though thats top fun especially when you start to string it all together in a more or less continuess drift :thumbsup:

nfs 2 se was the best I played . Loved the F1 and ford gt90 :P
the ford indigo was cool as well.

nfs 2 was so much better than the first one. you could actually win races in number 2. i've played the first one a few times and never even come close to winning a race, yet i can finish all the others.

i love this video from nfs 1 though

. especially where it is hard under brakes

The sounds on NFS2SE were better than just about any other race game aswell, plus the drivers seat view.

E3 2010: Need for Speed: Hot Pursuit Preview - Criterion takes the series back to the past for its bright new future.

US, June 16, 2010 by Martin Robinson

If last year's Need for Speed: Shift rekindled the long-running racing franchise, then Need for Speed: Hot Pursuit is a full-on resurrection. Criterion, master of the arcade racer as attested by the Burnout games, have been given the keys to EA's series, and the results are incredible – an artful blend of the old and the new, it manages to acknowledge Need for Speed's glorious past while mixing in an inspired level of connectivity.

There's a love of the classic Need for Speeds that's apparent as soon as the demo begins – two Lamborghinis play a lethally fast game of cat and mouse, a Murcielago tailed by a Reventon decked out in black and white cop colours and their pursuit taking them through the verdant Pacific Midwestern roads of the fictional Seacrest County, lined with big firs under a clean blue sky. It's the joy and unfettered beauty of the open road as so wonderfully embodied by the 1994 3DO original, and it's being torn apart by the kind of high speed chase that was a feature of arguably the best instalment since, 2002's Need for Speed: Hot Pursuit 2.

True to Criterion's last effort, the hugely impressive Burnout Paradise, Need for Speed Hot: Pursuit is an open world racer – but this world is much more expansive, taking in 100s of miles of road. There are two sides to take – the cops and the suspects, both of which feed in to a selection of game modes. The only one on display today, however, is Interceptor, taking in the game of cat and mouse that took centre stage at EA's conference.

The thrill of the chase is intoxicating within itself, thanks to an exhilarating sense of speed that's amplified by a rechargeable nitrous boost and some sublime handling. It's initially galling, especially to anyone schooled in Burnout's own unique model, and is much weightier than Criterion's past games. The low-slung Lamborghinis soon reveal themselves to be a delight to throw around, swinging their plump posteriors around corners simple yet satisfying.

It runs deeper than that though, and there's a surprising level of nuance to the chase. The win states are self explanatory – for the chaser, it's about pummelling the suspect into submission, and for them it's just about getting away. Power-ups add strategy; the d-pad houses four of them, ranging from the cop deploying a helicopter to keep eyes on the suspect or calling in a road block to a radar jamming device that renders the mini-map useless and an EMP blast that temporarily immobilises the opponent.

Overlooking all of this is an XP system – here called Bounty – that informs the levelling system that runs through Need for Speed: Hot Pursuit. It's topped up by familiar feats; driving into oncoming traffic, checking cars and maxing out the speedometer. Best of all, it's persistent both online and off.

And while the offline game will doubtless be comprehensive – although Criterion aren't showing too much of it just yet – it's online where Need for Speed: Hot Pursuit's focus is, and it's the Autolog that'll be its very heart. Autolog is Need for Speed: Hot Pursuit's very own social network, and while Bizarre's recent trailblazing in this area with Blur has stolen some of its thunder it's well thought out nevertheless.

What it has over its opposition is its dynamism – Autolog automatically pulls in data from friends, recommending challenges based on their activities, be that a recent hot race or time attack record smashed. It's even got its own Twitter-esque live feed where status updates and recent achievements mix with photos pulled in from both the real world and from the world of Seacrest County.

It's exciting stuff, and Criterion have managed to honour the series' heritage while acknowledging their own, and it's to Need for Speed: Hot Pursuit's credit that the only real frustration is that so little is being shown off right now. We'll be sure to bring you more between now and its November release.

Definetly free roam boo yah :P

Edited by FrangaR33

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • Sorry no - The sandtrap adventure ended the day, happened at the end of the last session. At that time I wasn't hearing any weird noises nor were the brakes shuddering anymore. It was only when watching the videos that I remembered I had these sounds early on!
    • Did the noise appear after your sand trap adventure? Could be something got dislodged and is playing rub rub. Even a rock wedged somewhere.
    • Is there a shroud around the tailshaft spline into the back of the box? They can rub and make a horrible noise if they are not on straight/damaged. The heat might have caused it to grow too much in one direction and rub.
    • Strangely I noticed it either disappear later in the day, or not be present. I definitely noticed when I was crawling around that open wheel thingy entering the pits (that part was audible in car). Driving home and commuting around town for example, I didn't hear it. It's plausible that it was a brake disc or something still slightly in contact. The brakes absolutely felt BAD for the first couple of sessions, huge amounts of shudder and grinding as they got up to temp - And then I actually just forgot about it as the day went on/didn't notice it. The videos were from the morning when this was more present than the afternoon/drive home when it wasn't. I've asked around and got a variety of responses including handbrake shoe contacting hub, CV joints, CB tailshaft bearing as above, and clutch input bearing. I didn't test if it disappeared when clutch was in. I haven't noticed it in any of the other videos nor did I notice it when driving to that extent. More or less hoping the microphone at the rear license plate giving some kind of clue of 'something' but it looks like "spin stuff and see if you can notice it" is the way forward here. I could be smart and use the gopro mic and re-mount it to that location to see if the sound is still present at low speed actually. Sounds like a decent test whenver I have the CBF'ness to drive the car again. Given it's almost 40C for the day of the track day and the next 3 days after, the CBF is high. All I've done since getting home is unpack the car, remove the remnants of the lip and undertray and left it there. I was surprised how well the PMU Club Racers actually worked. The brake performance on the track was absolutely fantastic, best I've ever personally used, no fade whatsoever and the bitiness was almost too good, I was scrubbing more speed off than I needed to, but I also ended up infield when I started trying to scrape off ... less speed.... so...
    • Not really, no. Anything you would do is easily reversible.
×
×
  • Create New...