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Need for speed needs to stick to its street racing roots as opposed to trying compete with the millions of circut racing games.

..it has simulator roots

I'd love to see a simulator underground style game, with say, real items, and real results, taken from a billion dyno results from all these cars with different parts around the world... maybe in 2025.

  • 2 weeks later...
..it has simulator roots

I'd love to see a simulator underground style game, with say, real items, and real results, taken from a billion dyno results from all these cars with different parts around the world... maybe in 2025.

That would definetly be an awesome game. I suppose I didnt really think about NFS 1 and 2, to me its High Stakes and Underground that made the NFS series, I dont really know why with Shift and Pro Street they tried to take on the likes of GT and Forza. Just keep making street racing games its what your good at EA.

yeah problem with NFS games is the whole handicap system where lame cars keep up with some pretty impressive cars all from a few bolt on mods. Physics were never that good, so really you would treat it as an arcade game.

NFS Porsche was probably the best NFS game in terms of physics accuracy and the like, I played that game for ages to try and get all the porsches around. Each one handled great, with real changes to handling with damage and mods. Had a lot of promise, they should have did NFS Ferrari :)

pfft... Who needs textured graphics and 7.1 audio?

Stunts FTW

:)

</sarcasm>

Looks like a good game though, enjoyed Grid and haven't played Pro Street, but the original NFS Underground and Underground 2 were pretty well done I thought, considering the hype. I thought Most Wanted was fun too.

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