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What you mean into their zones?

As in where they come from? Thats reasonable given pings etc

Not really, it's not an FPS and the netcode itself is pretty good. Example, guy in the US hosts on a pretty low grade DSL connection, 3 Australians join and there are no issues. I can play Europeans etc the only ones I ever get lag is with Russians. I used to play M:TW on 56k with UK/US.

The other thing is the chat is split including clan chat etc. It also means you have to change your zone every time you want to play with someone from another zone in a team or it just never finds anyone rather than looking at both pools of players.

It can crash loading clan data.

It crashes changing graphics settings.

It resets your settings every time it verifies unless you set the config files to read only manually.

The clan comp is bugged and can give multiple of the points you were supposed to get.

If steam drops you get a loss in 2v2 but Alt-F4 from a 1v1 and neither player gets anything.

Coop campaign can require you to send the save files from one system to the other multiple times.

but I still play it.

  • 11 months later...

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