Jump to content
SAU Community

Recommended Posts

This is going to be interesting. On Tuesday, Blizzard invited us to their headquarters in Irvine, California to announce that Diablo 3 will feature an auction house that lets players buy and sell in-game items for real money. At the same event, they revealed that Diablo 3 requires a constant internet connection to play – there's no offline mode at all.

This is not the same as the microtransaction model we've seen in other games: Blizzard themselves aren't selling any in-game items. The auction house will be entirely player driven: everything you see there was found by someone, and most of the money spent to buy it goes to the player who found or crafted it.

Read on for more details, and Blizzard's justifications for it.

Blizzard's cut

It will cost a small flat rate to list an item on the auction house, and Blizzard will take another flat rate fee when the sale is completed. Both figures will be in real money, but they're not proportional to the value of the item. Blizzard say they wanted to stay away from taking a percentage cut.

"Percentages really incentivise us to manipulate the system," says lead designer Jay Wilson, "and we don't even want the incentive to do that, much less actually doing it."

Despite the flat fees they take, Blizzard don't expect it to be a money spinner for them. "We expect it'll break even," lead designer Jay Wilson says.

"We talked about this as a service we wanted to provide players, and not primarily as a financial model… we don't know if it will make us money. It would be nice if it did, but as long as we don't lose money, that's really what we care about: that we provide the players with a great experience that doesn't put us out of business."

I asked if they'd still do it even if they couldn't take a cut of the sales. "Absolutely," says Jay.

http://www.pcgamer.c...for-real-money/

Don't really care about the auctioning of items but a permanent DRM sucks balls.

Edited by Cozi
Link to comment
https://www.sau.com.au/forums/topic/372765-diablo-3-drmauctioning-items/
Share on other sites

Another Blizzard cash grab.

If SC2's tri-release wasn't enough, this is just taking it to the next level.

Think WoW, but more money.

& ye perma DRM is a f**ken joke. Not that it'll take someone long to crack it for personal use. Blizzard are now the Apple of the gaming world.

Nothing wrong with it being entirely online. It's just the way the world is now. I actually like the sound of the auction house too, it's not forcing you to use it all and if you play enough I reckon you pretty easily make your money back.

Perma DRM really sucks the big one...

Auction Houses...hmm...from what I read there is two different types of auction houses in the game...one that you can use in game gold and the other is real world money....I don't know about this..

Also the real-money auction house is not available for players playing in hardcore mode...

Edited by BigDirtyJase

Nothing wrong with it being entirely online. It's just the way the world is now. I actually like the sound of the auction house too, it's not forcing you to use it all and if you play enough I reckon you pretty easily make your money back.

Nothing wrong with it being perm online are you joking? There are so many bad reasons why DRM's are bad!!! StarForce was a joke, SecuRom was a resource hog not to mention the issues people had or the class action lawsuit with Spore. Ubisofts DRM is also a joke with the constant checking/bandwidth usage. When one of the Assassins Creed games came out people could not play the game (that they paid for) for about 3/4 days because Ubi's DRM was down. In the past Ubisoft was hacked a few times again meaning no one can play the game until they fix those issues. If you have more than 1 person in your family only 1 person can play the game at once as its now permanently online. Depending on the DRM you cannot backup your disc so if you get a scratch or you lost the disk you need to buy a new game. There is also the possibility authentication servers can go off-line and games can stop being supported years down the track meaning you will not be able to play the game!

I really could go on and on about why a DRM is bad but i really can't be bothered.

Edited by Cozi

I've done some looking around and it looks like the beta is out now http://forums.battle.net/thread.html?topicId=27822632904&sid=3000

i'll give it a go tonight.

Who did you preorder with, my girlfriend did a preorder for me a looong time ago with EB and all i got was a reciept.

Although Permi-online is bad it was the way things have been heading for some time, the first one i personally saw heading down this path was C&C(not getting into the whole WOW)... so after SC2: P1 was released i knew it was the way Blizzard were going to go with D3. Cracks will probably be released but for true enjoyability it will require the full version with mates and a internet connection, unlike D1 & D2 which me and my friends would smash for week's on end with just a local TCP/IP alone.

Torchlight was a offering some time ago by Runic games, that some-what resembles D3...

Edited by Shazza24

I'll just preorder at EB and get early beta access ;)

and in the mean time pay double for the game...i remember when SC2 came out i pre-ordered from EB and got the beta key...then jb hi-fi ended up selling it $69 like $40 cheaper. i knew the guy at EB so he gave me the amount i payed extra

EB price match. So as long as the retail store/competitor has it in stock you don't have a problem (cant compare to online)

I caught them out on SC2 in that exact manner when Dick Smith were selling it the cheapest.

They don't openly advertise it of course.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

  • Latest Posts

    • Very decent bit of kit. Definitely black it out I reckon.  
    • Because people who want that are buying euros. The people with the money to buy the aftermarket heads and blocks aren’t interested in efficiency or making -7 power, they’re making well over 1,000hp and pretty much only drive them at full throttle  best way to way make money is know your customer base and what they want and don’t spend money making things they don’t want. 
    • It's not, but it does feel like a bit of a missed opportunity regardless. For example, what if the cylinder head was redesigned to fit a GDI fuel system? It's worth like two full points of compression ratio when looking at modern GDI turbo vs PFI turbo. I'm pretty reliably surprised at how much less turbo it takes to make similar power out of a modern engine vs something like an RB26. Something with roughly the same dimensions as a -7 on an S55 is making absolutely silly power numbers compared to an RB26. I know there's a ton of power loss from things like high tension rings, high viscosity oil, clutch fan, AWD standby loss, etc but it's something like 700 whp in an F80 M3 vs 400 whp in an R33 GTR. The stock TF035HL4W turbos in an F80 M3 are really rather dinky little things and that's enough to get 400 whp at 18 psi. This just seems unwise no? I thought the general approach is if you aren't knock limited the MFB50 should be held constant through the RPM range. So more timing with RPM, but less timing with more cylinder filling. A VE-based table should accordingly inverse the VE curve of the engine.
    • I've seen tunes from big name workshops with cars making in excess of 700kW and one thing that stood out to me, is that noone is bothering with torque management. Everyone is throwing in as much timing as the motor can take for a pull. Sure that yields pretty numbers on a dyno, but it's not keeping these motors together for more than a few squirts down the straight without blowing coolant or head gaskets. If tuners, paid a bit more attention and took timing out in the mid range, managed boost a bit better, you'll probably see less motors grenading. Not to name names, or anything like that, but I've seen a tune, from a pretty wild GT-R from a big name tuner and I was but perplexed on the amount of timing jammed into it. You would have expected a quite a bit less timing at peak torque versus near the limiter, but there was literally 3 degrees of difference. Sure you want to make as much as possible throughout the RPM range, but why? At the expense of blowing motors? Anyhow I think we've gone off topic enough once again lol.
    • Because that’s not what any of them are building these heads or blocks for. It’s to hold over over 1000hp at the wheels without breaking and none of that stuff is required to make power 
×
×
  • Create New...