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Skill difference between players wasn't a shortcoming of Quake; multiplayer online games had been that way for years...it was more a success of CS:GO when Valve introduced an effective system of rank-based matchmaking so that regardless of skill you could still win at it or "do well" against those of similar skill. To put difference in the success of the two games down to some sort of skill ceiling based on their unique gameplay dynamics isn't just ignorant af, it's borderline biased towards your game of choice. CS Source was dead in the water and old hat (albeit still faithfully played by some) until CS:GO reignited interest by officiating competitive play and giving incentive to get better than peers of similar skill.

Quake isn't transferable either man. Play CS:GO competitive as a decent Quake player; I guarantee you'll get ruined the same as a CS player will in Quake. Even CS Source isn't transferable to CS:GO - I'd played Source for 10 years and I still got f**ked up in my first few games of CS:GO comp at one of the lower ranks. To the point where I got frustrated because I couldn't understand how two variations of the same game could be so different, until I started learning the hundred other skills involved in a five man team besides just aiming and shooting. I mean camping is a damn skill in CS:GO.

Your rocket jumps, powerups and across map hits at 200mph...they are just our bunny hops, our deagle one taps, our weapon drops, our awps through walls, team boosts and run boosts, our flashes and smokes bounced off exact locations, our recoil control, our carefully positioned lurks, our map and expected play knowledge, reload moments/timing, our dynamic strategies devised and agreed in the 10 seconds before a round start and subsequent timing and microphone comms, our carefully calculated economy for saving and buying weapons, listening to footsteps and knowing exactly how close an enemy is and where they are coming from, each bullet you fire revealing position on map, a ninja defuse or a fake bomb plant that your enemy doesn't buy because they sense your psychology at play. Our dictionary of names for each and every position on each and every map. I could go on forever. This stuff isn't immediately obvious to someone just observing a pro play, but an experienced player will likely spot it in everything they do (commentary at tournaments is often a good insight), whilst to everyone else it looks like point and shoot. It ain't the same game it was 10-15 years ago.

I used to play TFC and with the myriad of classes and special abilities and tricks that made it seem more complicated than CS, it would be easy to say it had a higher skill ceiling, but truthfully I've never been more mentally fatigued from a game than I have been playing a close one of CS:GO comp in the higher ranks. So yeah, I continue to call bullshit on skill ceilings until I see those Quake players spend 3 months learning CS:GO and then steal some tournament prize money. It ain't gonna happen because totally different, totally incomparable games.

Who cares about skill caps, nearly every game has a ranking system these days to match you up correctly anyway? 

I know there's smurf accounts but after a few wins they'll rank above you anyway, or just getgud. ? 

 

6 hours ago, Leroy Peterson said:

World cup on 4am Monday morning. Haven't watch a game so far, might as well watch it. Be a bit late for work.
Better than the superbowel which is on during work hours.

It's 1am

Still worth watching though

5 hours ago, dezz said:

f**k me these novels are enough to put anyone off getting back into playing cs.

My bad brah...interrupted the steady stream of daily banter powering this steam train of a thread. I'll be more considerate of ya thumbs next time.

Lol birds.

They are totally different games, which reward different skills. However it's like asking what is the better fighting sport, MMA, or Table tennis? What's the better FPS game, Quake, or League of Legends?

It's not a shooter anymore. It is chalk and cheese and they can't be honestly comparable. One of them is raw gameplay ability and one is memorizing where to camp. Cmon. The things you listed I would flat out dismiss as not skills. They are bullshit cheese mechanics to get around the skillcap of a game.

It takes elements away from it. Deagle one taps? Every gun should be deagle one taps. Managing spray? How about just hitting the target. The game IS dumbed down. Skill (or more appropriately, strategy) appeared in other areas to make up for it, because you had to.

I was playing when CS 1.0 appeared and I saw it happen. Kids these days literally cannot understand ? The oldschoolers left and got old, and CS/COD/Overwatch/TF is all that is left.

13 hours ago, Birds said:

You'd understand if you made it to LE ?

DMG was highest I went on the new ranking system ? 

Still higher than you tho m8! ? Still highest on VWLBC

Making me want to play CS again, kind of. 

Edited by UNR33L

A friend in college used to be ridiculously good at cs (I was pretty good but not on his level). We got the IT guy there to put cs on all of the computers in one of the computer rooms so we could get games going during lunch.

 

4 hours ago, UNR33L said:

DMG was highest I went on the new ranking system ? 

Still higher than you tho m8! ? Still highest on VWLBC

Making me want to play CS again, kind of. 

Nah I peaked at LE under new ranking system, but lost it a couple games after. Was rolling with the LEMs and SMFCs for a bit too, before a downward spiral and then not giving a fk.

I mostly play wingman now, 2v2 = less people in the team to blame and it's 15 minute games.

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