Jump to content
SAU Community

Trick out your PS2 for $0.00


BigDatto
 Share

Recommended Posts

GT3 doesn't work with HDAdvanced 2.1 :(

I can't explain that one... It works for me with every HDL/HDA I've tried :confused:

What's the hack version?

HDLoader modified with ToxicOS core, designed to boot from a mem card rather than from CD/DVD. ToxicOS is an OS for the DMS4 modchip which enables a lot more functionality. http://www.exploitstation.com/index.php?page=elfs second link from the bottom of the list.

I suggest you check out Alex's website a few posts up. With your retail HDadvance you can install any HDL/HDA onto your memcard & put the HDA discs away !

He's got awesome tut's that will walk you thru step-by-step, to PS2 Independence ! (major props to Alex, your site ROCKS !)

Hope that helps some.

Link to comment
Share on other sites

  • Replies 101
  • Created
  • Last Reply

Top Posters In This Topic

i dont have a mod chip so nothing on the ausdigital site is really valid for me....

im goign to have to wait for the memory card editor to get here

Link to comment
Share on other sites

For GT4, I just recreated it by extracting the ISO using DVD Decrypter, applying the patches to CORE.GT4 using toolboy's NTSC pack (his PAL pack dosen't seem to work for me, even though I'm using an original PAL GT4 to rip an image from), then remaking the IML file using CDVDGen, and remaking the ISO using IML2ISO, then uploading the ISO to the HDD using WinHIIP on the PC.

Soul Calibre 2, you can get a patch (PPF3) that should fix the issues with that.

Narkeh, I recreated Midnight club 3, taking out the padding files and removing the Disc check, the ISO is about 3gb (as opposed to 4gb) and works fine (no lockups when going resuming a career from a save). I should probably put up a tute on ps2hd forums but I cbf. Can't get in game music though :D I just play it on my Xbox, so much easier to rip and retains soundtrack.

Been playing Def Jam - Fight for NY lately... such an awesome game.

Narkeh, you don't need a modchip to run the ausdigital stuff. Just boot up like you usually do, then go into the explorer that I installed on your memory card, and browse the disc and choose the ELF that you wanna run. ELF is sorta like PS2 exe files.

Link to comment
Share on other sites

For GT4, I just recreated it by extracting the ISO using DVD Decrypter, applying the patches to CORE.GT4 using toolboy's NTSC pack (his PAL pack dosen't seem to work for me, even though I'm using an original PAL GT4 to rip an image from), then remaking the IML file using CDVDGen, and remaking the ISO using IML2ISO, then uploading the ISO to the HDD using WinHIIP on the PC.

Soul Calibre 2, you can get a patch (PPF3) that should fix the issues with that.

Narkeh, I recreated Midnight club 3, taking out the padding files and removing the Disc check, the ISO is about 3gb (as opposed to 4gb) and works fine (no lockups when going resuming a career from a save). I should probably put up a tute on ps2hd forums but I cbf. Can't get in game music though :) I just play it on my Xbox, so much easier to rip and retains soundtrack.

Been playing Def Jam - Fight for NY lately... such an awesome game.

Narkeh, you don't need a modchip to run the ausdigital stuff. Just boot up like you usually do, then go into the explorer that I installed on your memory card, and browse the disc and choose the ELF that you wanna run. ELF is sorta like PS2 exe files.

shan - keylauncher no longer loads... goes str8 to HDLoader

Link to comment
Share on other sites

shan - how he *** do u create or edit the BEDATA-SYSTEM file on the memory card so i can add the MAME thing to it and a few other elfs... or do u just dump the elfs onto the memory card???

Link to comment
Share on other sites

you've been f**kin with the default load settings for keylauncher havent you?

anyways, I put a ftp client in you BEDATA-SYSTEM that should allow you to FTP into your memory card using the ethernet port on IP 192.168.1.85. you can then get into BEDATA-SYSTEM and put the ELF file in there if you want it to be on your memory card, or you can use the DMS HDD Format tool I put on there to create a useable Unix partition and put the file in there.

Where'd you get the memory card editor from? how much and what type? The one I have is startin to shit me as parallel port is so unreliable.

ed, i've got an Xbox as well, I play Midnight club on that as the game is slightly faster, and the graphics are a bit quicker with less polygons getting stuffed (check out the tyre well and when your car hits the ground off a jump on PS2)... plus the soundtrack works when you rip the Xbox ISO. But there's some games that are PS2 exclusive, like GT4, D1GP etc, and makes it all the more worthwhile.

Link to comment
Share on other sites

yeah but what prog do i use to edit that data file?

i got the same one u did... the EMS thing with the data cable... there was a USB one too but it was more expensive.

i havent touched the files... it all ***ed up 2 days after i started using it and eylauncher loaded HDLoader instead without any input... not a huge issue but i cant do much else other than play games and dump games on the HDD... got about 18 now.

its causing me to loose too much sleep tho... too many to chose from.

Link to comment
Share on other sites

what have you got, I just put tekken 5 on... mmm tekken 5.. works fine with no repacking etc. bring your HDD over for a leeching. I got Midnight Club 3 working fully and shaved a gig off the iso as well... I'll chuck it on your HDD and delete it coz I got it on my Xbox, the game loads fast, the graphics are smoother, and the soundtrack works unlike the PS2.

Link to comment
Share on other sites

i dont want it if it has no soundtrack...

Got...

armoured core 3 (vs mode doesnt seem to work tho)

d1 (of course)

death by degrees (that game with that slart from tekken)

Def Jam - Fight for NY

Devil May Cry 3

Fight Night - Round 2 (most addictive game ever)

FF X2

San Andreas

Metal Gear Solid 3

Resident Evil - Outbreak

Rugby 2005

Shadow of Rome

Sonic Heros

Sonic Mega Collection

Tekken 4

The Punisher

Tokyo Extreme Racer 0

Transformers

Wakeboarding Unleashed (was meant to be another game but somoene put it in the wrong case)

going down to grab another 3 tomorrow before gym...

Link to comment
Share on other sites

Heres a gamelist that i did with a few additions...

add ur on to it and then upload it and we can keep adding to it... i'll host it somewhere and keep one main one updated with all the ones u guys ad.

UPDATED 29/5/05

Link to comment
Share on other sites

just added dynasty warriors 4... had to remove the soniic collection cause the disk was too scratched for it to work... shadow of rome is ultra violent and awesome!

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share




  • Similar Content

  • Latest Posts

    • Right.  I'll try my best at a concise "bring you up to speed" on stuff that may be missing here - obviously open to questions or further input from others as relevant. Here's a datalog from a responsive turbo setup with electronic boost control being used a bit, to keep it simple I've marked 3 points of interest.  All of these charts are on the same time scale on the X-axis, so you can reference what engine rpm is doing in the top graph, boost and EMAP (exhaust backpressure) in the second graph, and turbo rpm in the bottom graph. A) The turbo gets it's power from exhaust gas, and pumping air takes work.  As a result you can't just spin a turbo with a fixed amount of exhaust energy and expect it to keep spooling - the bigger the turbo (ie, the more air it can push) the more exhaust energy you need to drive it.   The most obvious ways of getting more exhaust energy are by adding displacement, adding boost, or adding rpm - but as you add any of these the turbo also needs to do a bit more work so there is a big balance of these things needed to even get to your target boost and sometimes that's not even possible. What you can see in step "A" is that there isn't enough engine rpm or boost to reach the level we want, so this is where "lag" is.  The dyno run continues and rpm increases, which gives enough energy to increase boost, which helps spool  the turbine speed up even more - so you can see that the rate that the boost (and turbo speed) are starting to ramp up faster than the engine rpm is, so turbo is really starting to wake up as the graph gets closer to point B....   B) At this point we've been able to reach the boost that is actually desired at this point.   To stop the boost from going further than this the wastegate will open and bypass gas past the turbine, meaning it doesn't continue accelerating at the point it was before but instead carry on at a more progressive rate which matches what the engine needs.   The wastegate will have a spring in it which is rated to a specific pressure where it will start bypassing, but electronic boost control (managed by the ECU) can adjust how much pressure the spring sees in order to allow some tunability on how much boost the wastegate actually sees, and therefore how much exhaust it bypasses.   The tune in this case stops boost from ramping up HARD at around 21-22psi just before 4000rpm, then as the rpm continue it allows boost to continue up to around 25psi higher in the rpm.   You can see the turbo speed fairly steadily increases through the rpm to ensure it's keeping up with the increasing airflow demand due to the engine speed being higher and boost being pretty steady.   If the boost dropped off after a point then you may see the turbo speed level off or even drop.   C) You can see that despite the boost pressure staying pretty flat here, the exhaust pressure is steadily increasing and at this stage has overtaken boost pressure.   This isn't unusual, and is largely as a result of the increasing energy needed by the turbo to pump more and more air to suit the needs of the engine as it revs out further.   There are a bunch of variables in regards to how much back pressure there will be on a given turbo etc, but its one of the factors we manage when sizing and tuning a turbo setup.   When exhaust back pressure starts exceeding boost pressure you will eventually start seeing signs that the turbo is running out, the engine gets less keen to make more power and it gets harder to raise boost further. In this case it's a fairly acceptable compromise for the power level (around 630kw on a 3litre engine with full boost by 4000rpm), but you'd not want to push it a lot harder than this.  The maximum speed rated for the compressor wheel on this setup is around 125,000rpm so you can see its starting to get close on that side as well - I feel like this kind of illustrates some of the turbo related things we both decide on how far to push, and are also limited to how far we can push depending on the parts combination. Hope this helps more than it confuses things  
    • For that influx of Spammers we had I made no pic posting and no PM's for first ten posts. This is group based and I've manually updated @Beanie to the Members group which will open up the images and PM's. 
    • Thx for the reassuring reply. I’ve got above legal clearance  going in for roadworthy Friday… fingers crossed it’s keeping me awake  bloody nanny state 
    • I was actually going to try and dig out a datalog with turbine speed and EMAP haha
    • Wait until @Lithium posts a compressor map and tries to explain what's going on. There is a strong possibility that the OP lives in a digital world and is not comfortable with analogue machines. A turbo is just about as analogue as it gets, with plenty of non-linear behaviours added in on top. Most of us who think we know how they work are actually only getting by on 2nd and 3rd order mental models that abstract away from the actual physics and bring it back to the sort of kindergarten level concepts we can hold in our heads. This is important when you need to hold 10 such concepts in your head at the same time. You need to reduce the complexity of the individual concepts to allow them to be simultaneously held and manipulated. Too much complexity in the base models makes it very difficult to make them work with each other mentally.
×
×
  • Create New...