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R34 Gtr


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hey, still in progress of modelling the car, just showing some workin progress.

its for my final assessment in this 3d course. will be animating. but i;m so behind will probrably have to sacracfice some real detail in the car. its a shame, will definatly fix laters when i have time.

do u guys have any suggestions??

gotta finsih up in a few days haha. so quick...might get your suggestions in.

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it's looking really nice as it is... some flared front quarter panels would be sweet :P

but you're probably more interested in finishing the fundamentals of it

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it's looking really nice as it is... some flared front quarter panels would be sweet :P

but you're probably more interested in finishing the fundamentals of it

whoa rrage, nice pic. i;ve never seen it before...(the vent thing)

yea..i would have added more details to like guards n stuff(mine look very rounded off right now, like a M3s front gaurds..but just really stressed for time... :) not even sure if have the time to make interior....... if i don;t, then will have to black out the windows or something :(.....

btw, i;m not using polygons, i;m using NURBS.

but yea anwways, in the final stages of modelling it now. just front bumper work, bits n pieces and tail lights.

Since i;m animating it, any suggestions for the background? have to start on that this week, was thinking a hardcore circut stuff, or maybe a toy r34 coming to life inside a hosue or something, with the works, exhust flames, bottoming out sparks, exhuast heat fumes and smoking up tires etc.

heres an update

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I tried making a box car in 3d studio maxx once and quickly realised how much time and effort it was going to take and gave up after 5 attempts and before i turned into a hermit, so I can appreciate the excellent job you have done with that thing.

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hey fellas, thanks for the comments.

pretty much finished the model. just add some black mesh in grill, indicators nad GT badge. maybe brake disc...prolly not calipers...if i do will be crap and i won;t render a frame clsoe to it :)

but yea. heres a update. been expirmenting with paints, and rendering methods.

R32gtr, yea i;ve tried box modelling too, but not in MAX, in Maya....omg i hate using polygons, just fully gave up as well. i found Nurbs to alot better, its just that it can get heaps messy with outline curves everywhere and unnessacary high detail. whereas polys u can get away with a single mesh. this model now has about 80 seperate pieces. :D

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