Jump to content
SAU Community

HELP: Street Rod 2 game (DOS) wont display properly


cogs
 Share

Recommended Posts

Hey guys.

I downloaded the old Street Rod 2 game (DOS) and it displays the intro screen fine until you get into the actual game.

I can't show you what it looks like because when I hit 'print screen' and paste the screenshot into paint, it displays correctly :confused:

The game seems to be displaying a vertical column of graphics twice. So u get a column (a character wide), and then to the right of it the same exact column again (only darker) and then it displays the second column to the right of that, and then column 2 again.

So instead of seeing for example <+_+>..

you will see <<++__++>>

I guess the best way I can describe it is that it's kinda like double vision.

Can anyone help?

Thanks.

EDIT: It works fine if I run the game in 4 colour mode, but not 16 colours :chairshot

Link to comment
Share on other sites

damn ill have to try it with dosbox. do u get normal sound with it as well

or its video and environment emulation only? i tried long time ago with vdms and found it to never work. i found stacks of games never to work with vdms. ill have a crack with dosbox

thanks for letting us know it works

Link to comment
Share on other sites

oh btw whats the furthest youve got into this game? the cloest ive come to clocking it racing the king in mullholland and he has ford shelby gt500 with the supercharger and u cant actually but that part for the ford. anyway its like impossible to beat him at mullholland

Link to comment
Share on other sites

  • 4 weeks later...
  • 4 weeks later...

yeah...

i remember playing street rod one at my grandparents place

on their 286 fully sic fuily fast top of the range computer

with 500mb hard drive and 2mb video card 100mhz processor

(or somting like that anyway)

Edited by usherly
Link to comment
Share on other sites

Your video card is not crap enough

Put in an old ati rage and it will fly :lol:

*trys to remember the cheat to get 20000*

in SR1 from memory, you buy a car and make note of how much you bought it for.

Then sell it straight away, putting the original price as a selling price.

When they offer an amount, say no. Sell it for the same again and say no when they offer.

Then sell it for 22111 and they'll take it.

something like that.....

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share



  • Latest Posts

    • Thx for the reassuring reply. I’ve got above legal clearance  going in for roadworthy Friday… fingers crossed it’s keeping me awake  bloody nanny state 
    • I was actually going to try and dig out a datalog with turbine speed and EMAP haha
    • Wait until @Lithium posts a compressor map and tries to explain what's going on. There is a strong possibility that the OP lives in a digital world and is not comfortable with analogue machines. A turbo is just about as analogue as it gets, with plenty of non-linear behaviours added in on top. Most of us who think we know how they work are actually only getting by on 2nd and 3rd order mental models that abstract away from the actual physics and bring it back to the sort of kindergarten level concepts we can hold in our heads. This is important when you need to hold 10 such concepts in your head at the same time. You need to reduce the complexity of the individual concepts to allow them to be simultaneously held and manipulated. Too much complexity in the base models makes it very difficult to make them work with each other mentally.
    • It could be. It might not be. It is impossible to know without context by asking the owner or the tuner on the day and knowing what they were doing/not doing/attempting to do. You said earlier this is hard to understand because to your mind, a turbo is at full speed when it hits its spike. This is not true. The turbos actual speed is defined by how much air is being forced through it via the exhaust, unless you control it. The spike you are seeing at ~whatever RPM it 'spools' at, is where boost control is starting. If there were no boost control the turbo absolutely would be spinning much faster at 7000rpm than 3000rpm, every single time, on every single engine. Boost control keeps the boost controlled within the limits you ideally want. If it were uncontrolled you would have two scenarios 1) You have a turbo that hits peak RPM and CFM (not boost) at the redline of the engine. This would work, but most people want more boost earlier. 2) You have a turbo that hits peak RPM well before the redline of the engine (say, 3500), and you explode the turbo by redlining the engine. (say, 7000rpm). If you don't want exploding things, or lag, you design a turbo system to come on when you want the boost to be useful, and then not overspin itself into oblivion by using some form of boost control, to control the boost pressure accordingly.
    • Yep. >10 posts required. Prank can relax that for individuals when required.
×
×
  • Create New...