Jump to content
SAU Community

Recommended Posts

  • Replies 80
  • Created
  • Last Reply

Top Posters In This Topic

haha yeah mate

decided to give her a wash on the weekend and took some nice shots on the nice n green grass :D (since i received my new digi camera :D )

i dont think dad was too happy when i spun the tyrs on it though, my tyres r bald as a shaven ***** :lol:

AA is like realistic...you have to train n shit to progress if i remember correctly....

its army based, not so much terrorism vs anti terrorism.

only ever played the training part though...so not sure what the maps are like or where they're based

Pretty much like cs, but shits all over cs to be honest

reason being is that it is heaps realistic, 3 bullets n ur dead, no instant spawn, many different maps, hospital based, artic forrest based, warehouses, heaps

yes was first produced by the army as a recrtuitment tool and has so far progressed

the training is nothin like actually playing

only "downside" is there is no offline, everything is online playing

  • 2 weeks later...

Hiya guys....

I havent tried Counter Stirke: Source just yet, got the Steam engine exactly 5 weeks ago and have been solely playing Day of Defeat: Source, which is AWESOME.

Im gonna add the [sAU] to my Sgt. Tangles character. I always use the middle machine gun (AK47) known as Support. getting quite aok at it as well.

If you come across me say g'day, and I'll let you in on a secret, Sgt. Tangles has Attention Deficit Disorder and cant stay still, so you'll see me Running and not Camping. :O

But I'll try CS Source next month when I have unlimited broadband and not capped at 500mb.

Brendan

what fps do u guys get on ur source? mine is about 30 - 40 pretty hopeless. ;)  probly coz im having 512 ram.

FPS based stuff in CSS is related to your graphics mainly dude. Decent 512mb ram should be sufficient for frames better then 40. So it's definately graphics. make sure fps_max 100 is on aswell ;)

ive got it on the highest detail possible....

100+ fps

Obviously a half decent graphics card.

--

I work at a LAN Cafe as a 2nd job, and I play CSS there quite a bit, I will most probably be [sAU] BR3TT :)

I 1.6 at home for the change, as always [sAU] BR3TT will be in place.

Hope to catch one of you guys, I always whore in Game Arena Dust 2 Arena.

;D

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Similar Content

  • Latest Posts

    • Pretty much what you'd expect at that power level. Hypergear turbo, long list of supporting mods, full Haltech catalogue, etc.  I'd say this goes for most drivers, suspension is still a dark art for most people. And it's really hard to convince someone how much better their setup could be...  
    • They are what I will be installing. 640s for me.
    • Hmm... From my experience you get about 0.25° camber change per mm of RUCA length change. So, to correct from -2.5 up to less than -1° (or, more than -1° if you look at the world as a mathematician does) then you'd be making 6-8mm of length change on the RUCA. From a stock length of 308mm, that's 2-2.5% difference in RUCA length. My RUCAs are currently very close to stock length - certainly only 2-3mm different from stock. I had to adjust my tension arms by 6mm to minimise the bump steer. That's 6mm out of 210, which is 2.8%. That's a 2.8% change on those, compared to a <1% change on the RUCAs. So the stock geometry already has worse bump steer than is possible - you can improve it even if you don't change the RUCA length. If you lengthen the RUCAs at all, then you will definitely be adding bump steer. Again, with my car, I recently had an unpleasant amount of bump steer, stemming from a number of things that happened one after another without me having an opportunity to correct for them. I only had to change the tension arm lengths by 1mm to minimise the resulting bump steer. (Granted, I also had to dial out a lot of extra toe-in in the rear, and excessive rear toe-in will make bump steer behaviour worse). Relatively tiny little adjustments having been made - the car is now completely different. Was horrifying how much it wanted to steer from the rear on any significant single wheel bump/dip. And it was even bad on expansion joints on long sweepers on freeway entry/exits, which are notionally hitting both rear wheels at the same time. My point is, the crappy Nissan multilink is quite sensitive to these things (unlike the very nice Toyota suspension!). And I think 99.75% of Skyline owners are blissfully ignorant of what they are driving around on. Sadly, it is a non-trivial exercise to set up to measure and correct bump steer. I am happy to show my rig, which involves nasty chunks of wood bolted to the hub, mirrors, lasers, graph paper targets and other horrors. Just in case anyone wants to see how it is done. I'll just have to set it up to take the photos.
    • What do you have in that bad boy ? Ill go with the 725cc since I'll be going with Nistune ( would definitely like more engine protection but Haltech is too far out of reach at the moment... plus, Ill probably have a pretty safe tune as its a daily, not gonna be chasing peak power 24/7 ahahah ). Are Xspurt a safe choice?  Pete's great. He didnt mention anything about traction arm length so I reckon it may be good. When I get some new wheels/tire later down the road I'll ask him about it and get his opinion on em. I heard from Gary that you've got the bilsteins too, are you running the sway bars too? and what other suspension goodies do you have installed or would recommend?
    • In true Gregging style...  
×
×
  • Create New...