Jump to content
SAU Community

The Real Car Simulator - Nissan Version


paulr33
 Share

Recommended Posts

The Real Car Simulator - Nissan Version

- Game Info -

Format: Windows PC Game

Size: 16MB Compressed, 58MB Uncompressed

Install Method: Just unzip and run

Controls: Keyboard Only (steer [left,right] upgear: [a] downgear: [z] handbrake: [c] view change [*]

Network Play: Supported

URL: Download

The game is a simluator for the common Nissan performance cars. The cars are as follows:

s13 silvia (turbo and n/a)

s14 silvia (turbo and n/a)

s15 silvia (turbo and n/a)

300zx (twin turbo and n/a)

180sx (turbo and n/a)

Skyline GTR32 (twin turbo)

Skyline GTR33 (twin turbo)

Skyline GTR34 (twin turbo)

The game style consists of 1/4 mile, Time Attack, Race, Competition, Top Speed and Circruit style. Upto 8 playes (1 human, 7 computer) can race at once in Competition / Race mode. As your driver experience increases in the Circruit and Race modes you are able to select different leves of car tune. You get awarded driver points for each place you finish in a race. 10 points for first. Once you reach 100 points you are able to select the highest tune level which is Race. The Skyline GTR34 in Race tune has 764ps of power.

Adjustable items on the car:

[ Suspension ]

Ride Height

Spring Rate

Damper

Stabilizer

Caster

Camber

Toe

[ Brake ]

Brake Balance

Brake Level

ABS

[ Drivetrain ]

Gear Ratio (1st, 2nd, 3rd, 4th, 5th, 6th, Final)

Front LSD

Rear LSD

Clutch

Flywheel

Traction Control

[ Aerodynamics ]

Downforce

[ Tyre ]

Type Pressure

When you are adjusting any of settings you can press (*) to rotate your car in the background and watch the settings alter the car in real time. You can see in the last pic I attached the wheels on the GTR33 are folded inwards as the camber was adjusted to highest setting.

Basic Play

You can hop striaght into Simluator and then

You can select a standard car, select Auto (Computer shifs manual gearbox) or Manual gears. You can the select the tune level (by selecting Pit) and selecting the Tune level that you have enough points for. The .zip for this game allows Race tune as I have played it up until 110 driver points. You can choose to modify any of the car's settings and then compete in the event you have chosen, be it race, top speed, 1/4 mile, time attack etc.

Pit (Select Tune, Colour or other cars that have been saved)

New Car (Select a factory standard car)

Time Trail (1/4mile, 1000m, Circuit Time Attack, Top Speed)

Fastest Challenge (Circuit)

Race (Circuit, One Make Challenge, Endurance)

Download URL: Download

post-2054-1133698471.jpg

post-2054-1133698538.jpg

post-2054-1133698567.jpg

post-2054-1133698605.jpg

post-2054-1133698637.jpg

post-2054-1133698967.jpg

Link to comment
Share on other sites

  • 3 weeks later...

My personal best for 1/4 mile is 10.429 and my personal best for top speed is 328km/h. These were both achieved in the Skyline GTR34. The cars such as Z390 and LM GT1 I feel do not compete in the same class so I believe my record holds for "the normal cars" in the game anyway.

Link to comment
Share on other sites

i got the gear ratios perfect for each

you want to max out the revs at the end of the straight for top speed in 6th

and you want to max out the revs just at the end of the quarter mile, but i don't think i was using 6th for that.

Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...
  • 1 month later...

would any1 be willing to upload the dorifto.zip file to me as i cant seem to find it anywhere online the closest ive found is this

http://www.fileplanet.com/filelist.aspx?s=6176&v=0

thx u can PM me and i will give u my MSN or we can meet sumwhere in IRC im happy either way

thx in advance :P

** EDIT **

on a side note :sleep: lol side i found this that matched the .zip name of the game

http://www.sikvid.com/vids/270.html

lol that is very poor copy of Gran Turismo

but on a good note Racer is Free looks better and probably has sum nice skylines by now

http://www.racer.nl/download.htm and for all your cars

i used to have a HR31 turbo modeled by sum1 over @ www.r31skyline.com

found this

nskl2000.jpg

from here

http://www.iroker.com/news.php

its alot of run and u can race and drift save replays but not sure about tracking times on 1/4 mile

the only problem is which version to get :D

Edited by Madaz
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share



  • Similar Content

  • Latest Posts

    • Right.  I'll try my best at a concise "bring you up to speed" on stuff that may be missing here - obviously open to questions or further input from others as relevant. Here's a datalog from a responsive turbo setup with electronic boost control being used a bit, to keep it simple I've marked 3 points of interest.  All of these charts are on the same time scale on the X-axis, so you can reference what engine rpm is doing in the top graph, boost and EMAP (exhaust backpressure) in the second graph, and turbo rpm in the bottom graph. A) The turbo gets it's power from exhaust gas, and pumping air takes work.  As a result you can't just spin a turbo with a fixed amount of exhaust energy and expect it to keep spooling - the bigger the turbo (ie, the more air it can push) the more exhaust energy you need to drive it.   The most obvious ways of getting more exhaust energy are by adding displacement, adding boost, or adding rpm - but as you add any of these the turbo also needs to do a bit more work so there is a big balance of these things needed to even get to your target boost and sometimes that's not even possible. What you can see in step "A" is that there isn't enough engine rpm or boost to reach the level we want, so this is where "lag" is.  The dyno run continues and rpm increases, which gives enough energy to increase boost, which helps spool  the turbine speed up even more - so you can see that the rate that the boost (and turbo speed) are starting to ramp up faster than the engine rpm is, so turbo is really starting to wake up as the graph gets closer to point B....   B) At this point we've been able to reach the boost that is actually desired at this point.   To stop the boost from going further than this the wastegate will open and bypass gas past the turbine, meaning it doesn't continue accelerating at the point it was before but instead carry on at a more progressive rate which matches what the engine needs.   The wastegate will have a spring in it which is rated to a specific pressure where it will start bypassing, but electronic boost control (managed by the ECU) can adjust how much pressure the spring sees in order to allow some tunability on how much boost the wastegate actually sees, and therefore how much exhaust it bypasses.   The tune in this case stops boost from ramping up HARD at around 21-22psi just before 4000rpm, then as the rpm continue it allows boost to continue up to around 25psi higher in the rpm.   You can see the turbo speed fairly steadily increases through the rpm to ensure it's keeping up with the increasing airflow demand due to the engine speed being higher and boost being pretty steady.   If the boost dropped off after a point then you may see the turbo speed level off or even drop.   C) You can see that despite the boost pressure staying pretty flat here, the exhaust pressure is steadily increasing and at this stage has overtaken boost pressure.   This isn't unusual, and is largely as a result of the increasing energy needed by the turbo to pump more and more air to suit the needs of the engine as it revs out further.   There are a bunch of variables in regards to how much back pressure there will be on a given turbo etc, but its one of the factors we manage when sizing and tuning a turbo setup.   When exhaust back pressure starts exceeding boost pressure you will eventually start seeing signs that the turbo is running out, the engine gets less keen to make more power and it gets harder to raise boost further. In this case it's a fairly acceptable compromise for the power level (around 630kw on a 3litre engine with full boost by 4000rpm), but you'd not want to push it a lot harder than this.  The maximum speed rated for the compressor wheel on this setup is around 125,000rpm so you can see its starting to get close on that side as well - I feel like this kind of illustrates some of the turbo related things we both decide on how far to push, and are also limited to how far we can push depending on the parts combination. Hope this helps more than it confuses things  
    • For that influx of Spammers we had I made no pic posting and no PM's for first ten posts. This is group based and I've manually updated @Beanie to the Members group which will open up the images and PM's. 
    • Thx for the reassuring reply. I’ve got above legal clearance  going in for roadworthy Friday… fingers crossed it’s keeping me awake  bloody nanny state 
    • I was actually going to try and dig out a datalog with turbine speed and EMAP haha
    • Wait until @Lithium posts a compressor map and tries to explain what's going on. There is a strong possibility that the OP lives in a digital world and is not comfortable with analogue machines. A turbo is just about as analogue as it gets, with plenty of non-linear behaviours added in on top. Most of us who think we know how they work are actually only getting by on 2nd and 3rd order mental models that abstract away from the actual physics and bring it back to the sort of kindergarten level concepts we can hold in our heads. This is important when you need to hold 10 such concepts in your head at the same time. You need to reduce the complexity of the individual concepts to allow them to be simultaneously held and manipulated. Too much complexity in the base models makes it very difficult to make them work with each other mentally.
×
×
  • Create New...